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Velocity Puck

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Devlog

  • 🧊 Devlog #3 – The Jump to 3D, Smarter Pucks, and a Brighter Arena
    May 30, 2025 by SteelCycloneStudios#Air Hockey, #devlog, #html, #javascript, #game development
    Hey puck champs! 👋 It’s been an exciting ride building Velocity Puck , and with this third update, we’ve taken the biggest leap yet: from flat 2D gameplay to a full 3D arena using Three.js ! Th... Continue reading
  • 📋 Devlog #2 – Bringing Order to Chaos: Building the Velocity Puck Menu System
    May 17, 2025 by SteelCycloneStudios#air-hockey, #gamedev, #javascript, #html, #devlog, #velocity, #puck, #menu, #ui, #design
    Hey again, and welcome back to another devlog! If you read Devlog #1 , you know that Velocity Puck started as a simple 2D air hockey prototype—one paddle, one puck, and a mission to just make it fee... Continue reading
  • Devlog #1 – How Velocity Puck Started (From 2D Beginnings)
    May 16, 2025 by SteelCycloneStudios#Air Hockey, #arcade, #game development, #canvas, #javascript
    Hey everyone! 👋 Welcome to the very first devlog for Velocity Puck , a fast-paced, physics-driven vertical air hockey-inspired game built for the web browser. In this post, I want to share how the... Continue reading
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Updated 6 days ago